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Background information

Visiting the Game Two house of wonders

Game Two’s videos are legendary. Week after week, they tell us all about the latest games with their blend of expertise, creativity and above all, heaps of humour. We visited the cult editorial team in Hamburg to be a fly on the wall during a shoot.

Lots of laughs and hanging about

The Game Two office is located in the middle of a Hamburg residential area. When we arrive around midday, filming is underway. For the segment on the free-to-play shooter xDefiant, they’re dressed as fashionable Ubisoft developers who’re presenting the game. They amp up the anglicisms and youthful slang to hit home how «fresh» and «slay» the game is. They also emphasise that it’s suitable for the masses thanks to emojis and «funny dialogue during the game».

The set for the sketch is a converted meeting room. So the furniture was quickly moved to the sofa corner next door. But it’s not the only place that’s jammed to the gunwales. The labyrinthine editorial offices are used to the last centimetre. Its walls are papered with fake weapons, props are stacked up to the ceiling and every free surface is covered with games or merchandise.

Do I need a bit of powder? Can you do anything with my face?
Jasper Ihlenfeldt, Creative Director

About six takes later, that’s the scene in the can, and a little dream has come true for me. I haven’t missed an episode since Game One started in 2008. And now I’m even part of a show – if only for a few seconds.

When I’m the last one to turn off the lights in the evening, I sometimes marvel at the fact that this is my job.
Esther Kerkhoff, editor

Esther’s boss Tim Heinke came up with the idea. Unfortunately, he was on holiday on a critical week. «I just thought, damn, now I don’t have anyone to talk to and it just didn’t work out. We couldn’t possibly send it off like that, and it was already Thursday. Two of my fellow editors helped me and, with a few improvements, we were finally able to save the segment,» recalls Esther.

The late-night rescue operation also shows how strong the team spirit is at Game Two. «We’re like one big family. When I’m the last one to turn the lights off in the evening, I sometimes marvel at the fact that this is my job,» says Esther. She beams, leaving no doubt as to how much she appreciates her work and the rest of the team.

That doesn’t happen when you’re presenting. Thanks to the teleprompter, the whole process doesn’t usually takes more than half an hour, depending how often the presenters stumble or how much the script gets tweaked. The hosts don’t write it themselves, which is how peculiar questions might come up. Whether in front of or behind the camera, there’s always a lot of laughter.

Esther readily admits she has difficulty pronouncing some words, but you wouldn’t notice. During the introduction to The Rogue Prince of Persia, a roguelike where you’re regularly thrown back to the beginning, the team improvises again. Simon suggests starting the script from the beginning, to mimic the game. It’s a funny idea, but it seems a bit too long to me. The editor was obviously of the same opinion, as the finished show doesn’t feature this repetition.

An Oscar for Jasper

Once the presenters have finished, the studio is immediately prepared for the next shoot. Jasper pulls aside a curtain and rolls up the thick grey carpet. A green screen appears behind it. Before that, Sebastian Tyzak will present an Oscar for the category Forcing through a Gap. It’s going to Jasper, who’s known here simply as That Guy, for his bus performance at lunchtime.

But don’t blink, otherwise you’ll miss my epic TV appearance alongside Domi.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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