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Opinion

How multiplayer sessions traumatise me

I play games to relax and escape from everyday life. Unless someone else wants to play with me. What’s the best thing about gaming for others is a turn-off for me.

From comfort to chaos: a gaming session to forget

It’s June. Blizzard releases Diablo IV and dominates the gaming world with it. An RPG-loving friend suggests we could play the game as a group. Although I like beautiful feel-good worlds with magical creatures more than the gloomy Diablo atmosphere, I give in and buy the game. We agree to meet at the next opportunity to play.

The «next opportunity» is two weeks away. Given work, sports, relationships and all kinds of other commitments within our party, scheduling is on «Nightmare» difficulty. Finally, we find a time slot on a sunny Saturday evening, which I’d actually much rather spend at the lake – but a deal is a deal. So I roll down the shutters and start Diablo IV.

It quickly turns out that we’ve all played through different dungeons before. As we want to discover new worlds together, we painstakingly search for a dungeon that’s new to everyone. After a long ten (!) minutes we find what we’re looking for.

In the two weeks I’ve been waiting for a date with my friends, I’ve already been able to invest a few single-player hours in Diablo IV. Playing solo, I’m used to my character leisurely fighting his way through the hordes of undead. All alone, completely relaxed.

In an overstimulated trance, we at last defeat the final boss. My inventory is chock full with all sorts of junk, but also some valuable items. Can’t say how useful they’ll be, there’s no time to read item descriptions in all the commotion. The smart thing to do now would be to sell useless things at the shopkeeper’s. But the group wants to continue, so I start into the next dungeon with a full inventory.

Forced to do so, I leave all those glittering staffs and axes among the cadavers in dungeon number two. I picture dozens of suits of armour rusting away in the dirt and my heart tightens.

Peace at last

So, for self-care, I leave the voice chat turned off for dungeon number three. At least I can enjoy the slaughter a little bit.

After that, I have to turn off the PC again, I’ve got a lot planned for the next day. I say my goodbyes and spam Alt+F4. I feel drained after the multiplayer session, instead of relaxed or invigorated. I feel like I just finished my three-hour math finals, only with no relief and no prospect of a graduation party. Not only did I drain my batteries in the last 90 minutes, I didn’t have any fun either.

Multiplayer mode does me no good

The experience showed me, once again, why I prefer to game alone: scheduling a date with my friends was tedious. The session was marked by compromises and enjoying my time in-game was difficult. I was flooded with stimuli and no vibes arose at all. In contrast, single-player mode completely captivates me and immerses me in a fantasy world that’s chicken soup for the soul.

Even if they’re well intentioned, friend requests and party invites give me stomach cramps. I much prefer to game alone in my comfort zone. I switch my Steam status to Invisible and double-click the familiar Skyrim icon on my desktop. Please, have fun together, but please leave me in single player. The place where I can truly enjoy gaming. Thank you.

Header image: Activision Blizzard

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My retreats have names like Middle Earth, Skyrim and Azeroth. If I have to part from them due to IRL commitments, their epic soundtracks accompany me through everyday life, to a LAN party or to my D&D session.


Opinion

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