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Interview with Daniel Lutz: Swiss game developer based in Montreal

Philipp Rüegg
5/5/2022
Translation: Jessica Johnson-Ferguson

After more than twelve years at Square Enix Montreal, Swiss game designer Daniel Lutz is going his own way with «Isle of Arrows». How he ended up in Canada and how to find fun in a game, he reveals in the interview.

Months before Square Enix announced that they’d be selling their studio to Embracer Group (article in German), Daniel had already handed in his notice to work on «Isle of Arrows». In this interview, he talks about his experiences at Square Enix and his new job as a solo developer.

If you don’t feel like reading, you can also listen to the interview as part of the digitec podcast. The interview starts at 59:30.

«The person you need to convince most is yourself.»

So you had a breakthrough moment with «Isle of Arrows»?
Exactly. I developed a test version and showed it to a few friends. I soon realised it had potential. All of them wanted to keep playing to improve. And that’s exactly what you’re looking for.

«I’m a bit of a lone wolf. It seems to be a typically Swiss trait. At least that’s what my Swiss friends tell me.»
«In Montreal, video game companies are literally fighting over employees.»

Is Montreal still an attractive place to work?
Definitely. In the last four or five years, it’s grown rapidly. Since the pandemic and with working from home, it’s become even easier to set up a studio here. However, the demand for qualified staff is so high that employers are literally fighting over employees. Montreal’s one of the most attractive places for game developers in the world.

Like getting users to interact with a game for as long as possible?
Exactly. Microsoft could implement reward systems for developers, where more money is paid out with each additional hour played. This could lead to games being designed to go on and on. Square Enix has always been sceptical of such platforms. For large companies, they’re financially less interesting than free-to-play models, which are easier to monetise.

Can we expect to see your game in Game Pass?
I can neither give you a precise release date, nor can I say if it will be free or not. I also need to figure out how things work between the mobile and PC versions. In any case, I’ll keep you posted.

If you like the sound of «Isle of Arrow», you can add the game to your wish list on Steam.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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