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Remember «Xenogears»?

Kevin Hofer
27/8/2022
Translation: Patrik Stainbrook

«Xenogears» could just as well have been called «Final Fantasy VII» or «Chrono Cross». The game was released in 1998, Squaresoft’s golden age, and is still my favourite JRPG – although it isn’t really finished.


In the «Remember?» series, members of our editorial team recall past gaming gems.


From «Final Fantasy 7» through «Parasite Eve» and «Chrono Cross» to «Final Fantasy 10» – between 1997 and 2001, Squaresoft – now Square Enix – released some brilliant games. According to many, a golden age in the studio’s history.

But why did the powers that be nevertheless decide against it? We can only guess. Perhaps the story, drawing on ideas posed by Friedrich Nietzsche, Sigmund Freud, Jacques Lacan and Carl Jung, was too mature for a «Final Fantasy» title. Perhaps it was also due to the narrative style, which was unusual for the time: instead of an overarching story, characters determine the plot.

Fortunately, those responsible at Squaresoft recognised the potential of «Xenogears». Initially conceived as a sequel to «Chrono Trigger», Squaresoft had Takahashi develop a new game.

What «Xenogears» is all about

The story centres on Fei Fong Wong, who suffers from amnesia. His memories only go back three years. At game start, he lives in the tranquil village of Lahan. However, this calm doesn’t last long. A local incident has him mounting a Gear, an oversized robot common in mecha anime. In the process, he loses control and destroys the village. And is promptly banished.

If you’re interested in a detailed plot summary of «Xenogears», the best thing to do is watch this video:

«Xenogears» uses many role-playing elements typical for Squaresoft titles of the time. The Active Time Battle system adds a breath of fresh air to turn-based combat, but «Xenogears» implements some features unique to martial arts-focused combat. The combat system in human versus Gear mode differs slightly and provides some variety.

Inspired by «Star Wars»

Quite a few fans of the game think that the anime «Neon Genesis Evangelion» was the inspiration for «Xenogears». Fei’s initial reluctance to fight and problems with his father do point to this. But co-author Soraya Saga has denied the claim several times.

What the two have in common above all are references to Jewish mysticism, their religious symbolism. In «Evangelion», religion is more of a stylistic narrative device. «Xenogears» is critical of religion. «Evangelion» is clearly deconstructionist and a critique of the mecha anime genre and its fans. In «Xenogears», the mechas stand for unity, as is typical for the genre. In «Evangelion», they stand for isolation.

There’s also a focus on psychological aspects in both works. «Evangelion,» however, is a commentary on the genre, its fans and the political climate in Japan at the time. From the writer’s perspective, «Evangelion» was also an outlet for depression and isolation. «Xenogears,» on the other hand, puts a greater focus on religion, ideologies and the relationship between an individual and society. At its core, it’s about what it means to be human.

One obvious source of inspiration was the original «Star Wars» trilogy by George Lucas. The character Grahf and his helmet are clearly an homage to Darth Vader. There are other examples, such as when Fei is frozen akin to Han Solo, or a story laid out over multiple episodes. Besides these allusions, however, the style and themes in «Xenogears» are more complex and mature than in George Lucas’ fairy tale.

Not quite ready

But it wasn’t only the US release that was on a knife edge. «Xenogears» having anything akin to an ending at all is only thanks to Takahashi. Deadlines, new and particularly inexperienced staff, a low budget and the ever-growing story were a huge problem in the development of «Xenogears».

Takahashi himself said that the young team in particular was overwhelmed with the task, developing a 3D game for the first time to make matters worse. They wouldn’t have been able to meet the deadline for the game in the way Takahashi envisioned.

The people in charge at Squaresoft wouldn’t extend the deadline for the game either. Their suggestion: Takahashi should finish the game after the first CD-ROM. This would’ve ended the game with a huge cliffhanger. Since it wasn’t certain that he’d be able to make a sequel, Takahashi decided on a dramatic move: he packed a lot more story onto the second CD than was intended.

However, «Xenogears» would’ve been far from over with just Fei and his comrades-in-arms. During development, Takahashi conceived a story in three parts. The first is set 15,000 years before the in-game events. The second is the game itself, and the third deals with what comes after.

«Xenogears,» then, wouldn’t have remained a simple story about a soldier with multiple personalities on some random planet. It would’ve become an all-encompassing space opera. Unfortunately, this never came about. It would remain a one-and-done.

Takahashi left Squaresoft following the game and founded Monolith Soft. Games such as the three-part «Xenosaga» series and «Xenoblade Chronicles», the third part of which was released last month, were crafted there.

If you want to check out the complete story of «Xenogears», you can do so with this playlist, containing all the game’s cutscenes.

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