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Review

Spider-Man 2 review: an action spectacle without equal

Philipp Rüegg
16/10/2023
Translation: Patrik Stainbrook

In Marvel’s Spider-Man 2, I can play as not one, but two superheroes. The world is twice the size of the first game, and side quests are more diverse than ever. But does more also mean better? In this case, most definitely.

That’s special praise coming from me. Marvel, to me, epitomises gentrified, slickly polished superheroes. I prefer edgy antiheroes like The Goon or Hellboy. But once again, the exception proves the rule.

Two Spideys, two stories

In Spider-Man 2, I get to play two Spider-Men: the original Peter Parker from part one and Miles Morales, who took the lead role in the standalone expansion. Similar to GTA V, I can switch back and forth between the two. Most of the time, the game switches on its own to continue the story with that particular character. But I can also do so manually if I want to use other powers or complete certain side tasks. More on that later.

In contrast to Part 1 and the expansion, I’m not as invested in the two heroes. They’re pretty bland. Peter is an incorrigible do-gooder who wants to help everyone and loves science. His character hasn’t changed much by game end. When he finally receives his Symbiote powers and the internal strife that comes with them, he becomes an anti-social rager. It doesn’t go much deeper than that.

Miles is a little more tangible. He’s in the shadow of the original Spider-Man and seeks not only his support, but friendship too. At the same time, he worries about his mother and his community. Then he falls in love with Hailey Cooper, a deaf woman. With Miles, I was only sometimes annoyed by his somewhat too childish voice acting. He’s 18, but sometimes sounds as if his voice is just changing.

I was also surprised that there’s barely a relationship between the two Spider-Men. They say they’re friends, but other than an occasional fist bump when they run into each other on the street, there are no interactions to speak of. I’d have liked more of a buddy movie.

New York, New York

In certain areas, the game sometimes looks a bit pale and secondary characters aren’t animated in great detail. The facial animations of main characters, on the other hand, shine with rich detail and I can clearly read their emotions. Transitions from cutscenes to active gameplay are still smooth, still as impressive. Loading times only happen at game start and when I die. But even, coming back to life takes only a few seconds.

Fights resembling circus acts

Peter and Miles each have an individual skill tree and a shared one. I can invest points when I level up. Just a shame I have to choose who to prioritise. Of the active special abilities, I can equip four per hero. In turn, I can choose between two attacks in each of the four slots. With Peter, it’s mechanical spider arms and later Symbiote powers. For Miles, it’s electric or Symbiote attacks – not to be confused with Pete’s alien-based powers.

The combat system is incredibly fluid, I quickly get into a flow state. However, the many new attacks can be a bit overwhelming. From start to finish, I often fat-finger a button because I can’t remember all the key combinations. I usually bang out my gadgets willy-nilly, since it hardly matters if a net captures, electrocutes or does something else to enemies. All I want is a brief distraction and the chance to catch my breath.

The brawls are a bit weak sauce at the start, lacking that forceful feedback. It’s only with Peter’s Symbiote powers that things pick up. And I mean really pick up.

Despite the fun combat system, it can all get a bit much. The joy can quickly devolve into busywork, so I’m always happy when I get to sneak again. I can knock out enemies unnoticed and things move much faster. Spider-Man is incredibly nimble, even when remaining silent. And if I get caught, I don’t have to start all over again, I can just start beating people up.

The city needs Spider-Man

The way side quests are woven into the game is also commendable. From simple collection tasks to bee drones that need to be calibrated to multi-part quests, they fit seamlessly into the world and story.

I can take care of many activities with a quick stop on my way to the next part of the main story. An orange crystal? That’ll be what remains of Flint Marko aka Sandman, one of the encounters at the start of the game. His sandy goons are still up to no good. A two-minute fight and I’m richer by a crystal that gives me background information on Marko, a few experience points and upgrade resources.

I receive upgrades for completed tasks, unlocking new outfits or improving my equipment. Peter and Miles’ wardrobes are now exclusively cosmetic and no longer tied to improvements as in the first game. Instead, I can improve my gadgets as well as four overarching suit upgrades for health, attack strength, movement and focus. I need the latter to regenerate health in battle or to use finishing moves.

Verdict: Spidey does it again

The combat system is also fast-paced. Peter and Miles can dish out even more punishment with their new skills. The mix of free movement and the huge range of attacks turn even the smallest street brawl into an acrobatic spectacle. Speaking of which, swinging between skyscrapers while gazing at a beautiful New York is almost gratifying enough in itself. The city is simply delightful, definitely a main character along with Miles and Peter.

But a big world is only as exciting as what it offers, and Spider-Man 2 is again convincing in this aspect. Side quests are well written and clearly more than just a pastime.

Apart from that, Spider-Man 2 is an all-around success. No other game allows me this much wonderful freedom of movement. Fights are more dynamic and the action is spectacularly staged. Even if you haven’t played the first game or don’t care much for superheroes, check this one out if you can.

Spider-Man 2 was provided to me by Sony. The game will be available for the PS5 on 20 October.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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