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Rainbow Six: how Tom Clancy, Red Storm and Ubisoft made history

Philipp Rüegg
21/8/2024
Translation: Jessica Johnson-Ferguson

Rainbow Six is one of the oldest and most productive game series ever. In the beginning, however, there was a lot of scepticism because the game concept didn’t fit in with the trend of that time – fast-paced first-person shooters.

The Tom Clancy’s Rainbow Six series has churned out 13 main games, six expansions and two mobile spin-offs since 1998. Its title has become synonymous with the tactical shooter genre. And the name of the person in the title made a decisive contribution to this: Tom Clancy.

The US author had his breakthrough in 1984 with his debut novel, The Hunt for Red October. Most people will have heard of its 1990 film adaptation starring Sean Connery and Alec Baldwin. The submarine thriller about hostile superpowers during the Cold War marked the start of a series of novels, most of which revolved around military special forces.

The game begins with a planning phase, during which you draw the course and strategy on a blueprint of the level. Eight special units have to be divided up and guided through the level using coloured lines. Although the game provides a template, individual strategies make it particularly alluring. The player gets to decide which weapons to use and which doors should be blown open or whether bomb defusing kits are needed.

Just one year later, Eagle Watch was not just an expansion, but also the next part of the Rogue Spear series. A mode still popular today had its premiere in it: Terrorist Hunt. It involves you and your friends hunting down computer-controlled terrorists. The snow map from Rogue Spear later served as inspiration for the chalet in Rainbow Six: Siege.

Ubisoft takes the reins

In the year 2000, Red Storm was taken over by the French publisher and developer studio Ubisoft. Over the coming years, Rainbow Six spin-offs, ports and expansions were developed by various Ubisoft studios. This also applied to the console version of Rainbow Six 3. This differs significantly from the PC version and is technically based on Splinter Cell, another Tom Clancy book.

However, the growing popularity of consoles also meant that the series was increasingly ditching complexity in favour of more action-packed gameplay. It lost its influence and reached a low point in 2006 with Critical Hour. The Xbox-exclusive game scored a meagre 54 per cent on Metacritic.

From botched project to smash hit

And lastly, Patriots turned into a complete debacle. It followed the solid but not particularly innovative Vegas 2 and was Ubisoft’s attempt at trying something new. Yes, Ubisoft strikes again. Red Storms preferred to focus on the Ghost Recon series, which was aimed at single players and was being developed at the same time.

Siege offered impressively realistic graphics as well as unprecedented destruction physics. It was a central aspect of the game and allowed teams to enter not only through windows, but through walls, ceilings and floors. It’s what gave the series a new dynamic. The second major feature was the operators. They were divided into different classes, featured unique abilities and enabled new tactical approaches.

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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