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Shutterstock, Alex Van Aken
Background information

What’s going on at Ubisoft?

Philipp Rüegg
15/1/2025
Translation: Katherine Martin

With abuse scandals, games ditched after less than a year and share prices at a record low, what’s going on at this once so respectable family company?

Twenty-one thousand people around the world work at Ubisoft, most of them on Assassin’s Creed Shadows. The game’s shrouded in an immense sense of expectation. If Ubisoft’s jaunt to feudal Japan doesn’t turn into the sales success it’s hoped to be, the company could be facing a huge upheaval. One that may cause the collapse of one of the game industry’s oldest family businesses.

It all starts with five brothers

Ubisoft’s story begins in Brittany. More specifically, in a small village in northwestern France; the kind where you might expect to run into the hardy Gauls of Asterix and Obelix fame. Instead of Gauls, however, you’ll find the Guillemots – a family that runs a farming company. Taught to think like entrepreneurs from an early age, the five Guillemot sons help out with the business.

Against a backdrop of shrinking margins, Claude, the eldest Guillemot brother, comes up with the idea of selling CDs to farmers. A short while later, they start selling computers too. Computer games follow as the next logical step. At this point, the brothers realise that their French supplier’s charging twice as much for games as in the UK.

Ubisoft’s very first game is called Zombi. In this action adventure inspired by horror icon George A. Romero, you and four other characters go rummaging through a shopping centre. If one of the characters dies, they turn into a zombie and you have yet another monster to contend with. Twenty-six years later, the game gets a WiiU sequel: ZombiU.

In 1996, Ubi Soft goes public and raises over 80 million US dollars in capital. In the two years that follow, the company opens game studios in Annecy, Shanghai, Montreal, Milan, Casablanca and Barcelona. By 1998, almost 1,000 people are working at Ubi Soft, laying the foundations for what will later become a global corporation.

A few years later, Ubi Soft acquires the rights to Myst and Prince of Persia when it takes over an educational software company. Prince of Persia: The Sands of Time is released in 2003, going on to sell millions of copies. Only in the USA did sales initially falter. Ancel’s Beyond Good & Evil, released around the same time, fares even worse. Although the game develops into a fan favourite over time, it’s one of Ubi Soft’s first real flops.

In the same year, the company announces it’s changing its name to Ubisoft. It also unveils its new logo, the foundation of which is still used today.

The takeover frenzy

Around the turn of the millennium, numerous large companies are consolidated. Squaresoft joins forces with Enix, while Sega joins up with Sammy. Vivendi Games merges with Activision, going on to call itself Activision Blizzard. Blizzard already belonged to Vivendi at the time.

Having lost its status as one of the industry’s major players, EA is left behind. But a few years prior, things could have gone in a completely different direction.

A groundbreaking development

One of the seminal moments in Ubisoft’s history takes place in 2007. Assassin’s Creed, the game still considered the company’s undisputed flagship almost 20 years later, is released. Under the direction of producer Jade Raymond, Ubisoft delivers a fascinating climbing and stealth game with groundbreaking animations and graphics.

Ubisoft has a Prince of Persia sequel for the new console generation in the pipeline. However, when the PS3 and the Xbox 360 hit the market in 2005, the engine developed for them allows the studio to think bigger. As a result, Assassin’s Creed sees the creation of a brand new franchise.

While the first Assassin’s Creed was a little rough around the edges, Ubisoft’s sequel is an all-round success that silences its last remaining critics. It’s expanded into a trilogy about the charming Florentine Ezio Auditore. Alongside pirate adventure Black Flag, which followed in 2013, Ezio’s adventures turn into some of the biggest fan favourites. However, the crucial turning point in the story of the series is yet to come.

While the third Far Cry was brimming with innovation, the fourth instalment released just two years later is simply more of the same. Fans are beginning to get tired of it. And when Primal is released in 2016, sporting the same pace and the same map as the fourth game, that repetitiveness becomes all the more apparent. Even the Stone Age setting can’t hide it.

A wave of scandals

Guillemot’s son Charlie also leaves the company in 2021. Under his leadership, a trailer released for the mobile game Tom Clancy’s Elite Squad portrays Black Lives Matter protesters as criminals. Ubisoft withdraws the trailer and issues an apology.

The scandals cast a shadow over the company, which has always presented itself as cosmopolitan and welcoming.

Current passion projects include Far Cry, Assassin’s Creed, Ghost Recon, Rainbow Six, Just Dance and Watch Dogs, another open-world game that follows the Ubisoft formula.

Twenty years ago, Ubisoft merged Blue Byte, the German studio behind The Settlers, into its holdings. The most recent Settlers instalment, New Allies, was an absolute flop. And this despite being postponed by a year following feedback on the beta phase. Things are going better with the Anno series, which is now also being developed by Blue Byte following a studio merger. The brand was transferred to Ubisoft in 2007 with the acquisition of German company Sunflowers.

Another important European acquisition was Massive Entertainment. The Swedish studio’s belonged to Ubisoft since 2008. The first two instalments of The Division were extremely successful. When Star Wars Outlaws was released in the autumn of 2024, however, Massive proved to be less adept. Although it was supposed to be the big money-spinner of 2024, Outlaws’ technical shortcomings and lack of gameplay originality led to disappointing sales figures.

Avatar: Frontiers of Pandora is further proof that a brand’s fame is no guarantee of success. The game, which many describe as Far Cry with blue people, swiftly disappeared from screens without much fanfare. It speaks volumes that Ubisoft hasn’t publicly said whether its adaptation of the highest-grossing film of all time was a success.

The pirate multiplayer game Skull and Bones was an even bigger flop. After being postponed countless times, it was finally launched in early 2024. Given its Metacritic score of 59, you can’t exactly call it a Quadruple A game.

At least Skull and Bones is still out there. The free-to-play shooter Xdefiant, on the other hand, was pulled within less than a year. Although the servers remained online until June, 277 employees were made redundant beforehand (article in German).

Another free-to-play shooter at least made it to the two-year mark. Although Hyper Scrape tried to benefit from the battle royale craze, it was unable to hit critical mass.

Ubisoft isn’t having much success at the moment. Even the Tom Clancy label isn’t a surefire guarantee of favourable results. Ghost Recon Breakpoint is considered a flop in terms of both sales and critical reception. Rainbow Six Extraction is hardly worth a mention. And The Division 2 required numerous updates before players were satisfied.

This brings me back to Assassin’s Creed. Expectations surrounding the next game are extremely high. Having already been postponed twice, Shadows is now scheduled for release in March 2025. Calls for a change of management at Ubisoft are getting louder and louder. Rumours of a takeover aren’t letting up.

The Guillemot family currently owns 15 per cent of Ubisoft and holds 20.5 per cent of the voting rights. Just behind it is the Chinese corporation Tencent, which owns 10 per cent of the company and 9.2 per cent of the voting rights.

If Assassin’s Creed Shadows isn’t a hit, the Guillemots won’t be able to hide from their investors much longer – despite being majority shareholders. A sale could change the company dramatically. The question is, would that make things better or even worse?

Header image: Shutterstock, Alex Van Aken

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As a child, I wasn't allowed to have any consoles. It was only with the arrival of the family's 486 PC that the magical world of gaming opened up to me. Today, I'm overcompensating accordingly. Only a lack of time and money prevents me from trying out every game there is and decorating my shelf with rare retro consoles. 


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