Sony Playstation VR2
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Product details
Max. picture resolution | 2000 x 2040 pixels |
Screen technology | OLED |
Refresh rate | 120 Hz |
Field of view | 110° |
Sensors | Accelerometer, Gyro sensor, Proximity sensor |
AR + VR Goggles Features + Functions | Interpupillary distance (IPD) |
Item number | 23101261 |
Manufacturer | |
Category | |
Manufacturer no. | 9453895 |
Release date | 12.5.2023 |
Sales rank in Category VR headsets | |
External links |
Colour group | White |
Exact colour description | Black, White |
Platform | PS5 |
Max. picture resolution | 2000 x 2040 pixels |
Screen technology | OLED |
Refresh rate | 120 Hz |
Field of view | 110° |
Sensors | Accelerometer, Gyro sensor, Proximity sensor |
AR + VR Goggles Features + Functions | Interpupillary distance (IPD) |
PEGI | 12 years |
Connectivity | 3.5 mm jack, Bluetooth, USB |
USB ports | USB-C |
Audio Connections | Microphone |
Country of origin | China |
Manufacturer commitment | RE100, SBTi |
Scope of delivery | Ear cushions, Manual, Stereo Headphones, USB cable |
Length | 415 mm |
Width | 212 mm |
Height | 278 mm |
Weight | 560 g |
Length | 43.60 cm |
Width | 26.20 cm |
Height | 19.40 cm |
Weight | 2.55 kg |
30-day right of returnReturn policy
Reviews & Ratings
Statutory warranty score
How often does a product of this brand in the «VR headsets» category have a defect within the first 24 months?
Source: Galaxus- 1.Meta1.1 %
- 2.Pico1.6 %
- 3.Sony2.3 %
- 4.HTC3.6 %
Statutory warranty case duration
How many working days on average does it take to process a warranty claim from when it arrives at the service centre until it’s back with the customer?
Source: Galaxus- 1.Meta7 days
- 2.Pico8 days
- 3.Sony9 days
- 4.HTC21 days
Return rate
How often is a product of this brand in the «VR headsets» category returned?
Source: Galaxus- 1.Meta3.9 %
- 2.Sony7.2 %
- 3.Pico12 %
- 4.HTC13.2 %
- Technical quantum leap compared to the first PS VR
- Quick as an arrow setup
- High wearing comfort
- Versatile Sense controllers
- Future games support with many question marks
- Short battery life of the controllers
Thanks to foveated rendering, the VR performance of the PS5 with the PSVR2 can easily keep up with much more expensive gaming PCs and high-end headsets like Valve's Index. The only thing is that there are currently few games that really exploit this performance - this applies to PC VR as well as to the PSVR2...
- excellent graphic quality
- high wearing comfort
- impressive eye tracking
- easy to set up
- No fogging of the lenses
- wired
- Good picture quality also thanks to eye tracking performance boost
- Exclusive features like headset rumble and adaptive triggers
- Tracking works perfectly
- Good wearing comfort for most users
- Expensive for a console accessory
- Mura in some games
- Clear image thanks to high resolution
- Eye tracking for stronger graphics performance and potentially innovative interactions
- Simple handling and easy set-up
- Safety cage supports safe play when moving around
- Passthrough can be activated practically at any time to view the real environment
- Haptic feedback in Sense controllers and headset
I am still speechless at the magical graphics the PlayStation VR2 tickles out of the PS5 with its modern eye-tracking! Horizon Call of the Mountain's lush panoramas and detailed characters put even PC VR greats like Half-Life: Alyx to shame! For such splendour, I gladly put up with the thin cable, which, thanks to its positioning, is pleasingly rarely in the way...